As you slay enemies, this meter fills up and, once full, you can unleash your ability to ‘unravel the fate’ of your foes.
This, combined with the ability to dodge, parry and reposte makes the combat system far better than Fable‘s, and although you can button-mash many opponents into mulch, some tougher foes will require careful use of your skills, especially defensive abilities.Īnd additional feature of the combat system is the fate meter. You can choose any combination of primary and secondary weapon to wield (mapped to X and Y respectively), and have a wide range of abilities and combo attacks to utilise. There’s no target lock, which can cause issues at times with an occasionally wonky camera, but aside from this, it’s all very Fable, only a little more satisfying and rewarding. You can hack and slash with various weapons, fire ranged shots with bows and sling magic around, all seamlessly, thanks for a simple, yet effective control scheme. The most notable of these is combat, which behaves and feels very much like Fable‘s system.