The objects we have been using so far (the ball, the bricks, the sugar bars) are called Active Objects. We are going to discover some more new objects. Lets go back to the frame editor (click on the icon in the tool bar). Let's add some more fun and challenges to the game now: We have to decide how many points to award the player and how many lives the player should start with. Part of the fun of creating a game is making decisions. So, that will be our condition for taking away one life. In breakout games, the player usually loses a life when they miss the ball.
Without limited lives, the game would be far too easy and our player would get bored. We also need to display the number of lives the player has. This is part of making a game fun and challenging. Our breakout-style game should have a score so that the player can earn points for destroying blocks. Its a reward and a sign of accomplishment.
The score is an important part of any game : it tells how good a player is.